| Wednesday, July 31, 2002 |
Category: General |
Category: General |
· WAV loader was broken. It was confused about chunk lengths and the WAV file header itself.Grab the new version at Doomsday HQ.
· Music definition patching didn't work. This prevented the Heretic MP3 soundtrack from working.
· Under some conditions, it was possible that Doomsday crashed during the loading of model definitions, due to excessive reallocation of memory. This is now fixed.
| Friday, July 26, 2002 |
Category: General |
Category: General |
· There was no level music in jHeretic.So head over to Doomsday HQ and read the full list of changes.
· In jHeretic and jHexen you could slide the volume sliders off the scale.
· Sometimes flares were drawn with the incorrect texture coordinate wrapping (appeared as a rectangular 'frame' around the flare).
· The short form of -file, i.e. -f, didn't work.
| Saturday, July 20, 2002 |
Category: General |
| Friday, July 19, 2002 |
Category: General |
This SDK release is a supplement to the sof2sdk-101.msi release.These tools are released "as is" and are unsupported by Raven Software or Activision technical support.
It includes the following Single Player SDK files:
· EntitiesSP.def - Single Player Entities Definition File
· RadiantSP.bat - Batch file for running the single player QERadiant Editor
· sof2SP.qe4 - Project file for SOF2 single player QERadiant
· spradiant.exe - Single Player QERadiant Executable
Place these four files in your C:\SoF2SDK\bin (by default) folder with the rest of your 1.01 tools.
| Thursday, July 18, 2002 |
Category: General |
| Wednesday, July 17, 2002 |
Category: General |
Category: General |
Category: General |
You hear the term "mutual departure" thrown around a lot, and often times people are skeptical of it. Obviously, if somebody's leaving a place they've been a long time, SOMETHING had to have happened.Be sure to check out the rest of the interview.
For me, I've seen Raven grow from what some may call a small development house into a major player in the FPS field (and indeed the gaming market in general). Part of that growth required certain managerial and development decisions that at times I didn't entirely agree with. I had a long talk with the guys, and came to the decision that it'd be best for both parties if I took this chance to see what else was out there. It really was a decision reached under the best possible circumstances for that kind of thing, and I don't believe there is any ill will on either side.
So, there you have it. Probably not as juicy as some departures, but not everything is a soap opera.
| Thursday, July 11, 2002 |
Category: General |
| Wednesday, July 10, 2002 |
Category: General |
Category: General |
Category: General |
| Tuesday, July 2, 2002 |
Category: General |
Category: General |