Tomb of Menelkir
The Portal
The portal to the Tomb of Menelkir is on the east side of the Necropolis. Enter
the door with the pillars at the sides. Note: opening this door
will close the portal to the Vivarium for good.
There's a big door at the far end of the room. Go and open it. It will start to
open, and then close again, and you get a message saying, "The portal has been
sealed. Choose your fate." Eight switches will appear in the room. One of these
switches will open the door; the others will open small rooms at the sides with
Dark Bishops in them. So far, I haven't been able to tell which switch opens the
door; I simply pull all of them and kill the Dark Bishops.
Once the door is open, go inside, grab the Krater of Might and step into the portal.
Eight Symbols
You start in a circular room with four symbols on the wall. Look at the
pillar in the centre of the room. There's a symbol on it. Find the symbol
on the wall that matches this one, and activate it. This will open the next room.
If you activate the wrong symbol, a gang of ettins will teleport in to bash you
up.
The next room is an icy circular room with two pools and four switches. There
are four different symbols on the switches. Now, look at the map!
What does this room look like on the map? Find the switch with a symbol of this
shape. Activate it, and the four switches sink into the water. This is one fourth
of the puzzle in this tomb. (Note: I made a mistake here in the previous version
of the walkthrough: activating this switch does not open the third room; the third
room is always open. But this switch is related to solving the puzzle in this
tomb to get to Menelkir. Thanks to Hiram Lester Jr. for pointing this out.)
Go to the third room now. Again, activating the wrong switch teleports in a gang
of ettins to punish you for your mistake. :)
The third room is a triangular room. Again, there's a symbol on the pillar in
the middle. Find the matching symbol on the wall and activate it to open the next
room.
The fourth room is a circular room with a deep pit. There's a magic blue bridge
that lets you get to the pillar in the middle, which has four symbols on it. Again,
look at the map! What does this room look like? Find the symbol
with this shape and activate it.
Now, go to the fifth room, which is another triangular room. By now, you should
now what to do: activate the symbol on the wall that matches the symbol on the
pillar in the middle.
The sixth room is another circular room. I don't think I need to repeat myself
here. You should know which switch is the right one.
Another triangular room... same story goes for this one.
Another circular room... same old story. But this time, after you activate the
switch, something happens. (Provided of course, that you've activated the correct
switches in the other circular rooms.) Four new switches have appeared, one in
each of the four circular rooms. You can press any of these four switches; all
of them do the same thing: they activate four elevators in all four circular rooms.
Step on one of the elevators, which will take you to:
Menelkir
There's a pillar in the room, which will open layer by layer. Menelkir is standing
there, ready to for battle! Depending on which character class you're playing
and what difficulty setting you use, Menelkir may either be using his Bloodscourge
or his Arc of Death.
Kill him, and a pillar will lower with the Sigil of the Magus on it, that looks
like a mini-Bloodscourge. You need this, so get it. A portal will also open now,
which takes you back to the Necropolis.
This episode: Necropolis
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