Castle of Grief: the Clock
Getting into the Castle
Of course, before you start looking for the gears, you must get into the castle
first! You need to raise the bridge that leads to the front entrance of the castle.
The switches to raise the bridge are in two small niches in the water on either
side of the bridge. Pull both of them, and steps will be raised. Now you can get
into the castle.
As mentioned before, you need four gears. You can get them in any order you want,
but I suggest that you follow my order, because I've arranged them so that you
go from one part of the castle to another progressively.
If you want, you can see the room with the
Clock and fiddle with the panels now. Or, if you're not in a hurry, read on.
I'll get you there eventually.
Silver Gear
This gear is the easiest to find. From the front entrance of the castle, go
inside and go right (WEST). Enter the dark room on the west (I call this the
West Room). The Silver Gear is sitting in the middle of the room.
Warning: NEVER stand there and admire the beautiful, intricately made
gear once you pick it up. This is not a museum!
Silver-rimmed Yellow Gear
This one is also easy. It's in the big round room in the centre of the
castle, opposite the West Room (see the section above on the Silver
Gear). I call this the Gibbet Room because this is where the portal to the
Gibbet is. The entrance to that room is on the south. The gear is in the middle,
where there's a circle of eight pillars with masks on them. Note: again,
this place AIN'T A MUSEUM! Get outta there once you grab the gear. It's not
archaeologists who put those masks there...
Yellow-rimmed Silver Gear
This gear is in the room on the southeast corner of the castle. You need to activate
five switches in order to get it. Each of the five switches are in one of the
five towers of the castle.
Getting up to the Battlements
Go to the Gibbet Room in the centre of the castle (the round one where the Silver-rimmed
Yellow Gear is). Jump on the window sill on the east side of the room. There's
a switch behind the pillar here: pull it and the four elevators in the front and
back of the castle will be activated.
The Battlements
The battlements of the castle are split into two parts, the one along the eastern
wall, and the one along the western wall. The eastern battlements connects three
towers, and the western battlements connect the other two. Just take the elevators
up to the battlements, and look for a switch that looks like a skull in each of
the five towers. You should activate five switches. After all
of them are activated, go to the southeast room in the castle. Stairs should have
lowered at one corner of the room. The Yellow-rimmed Silver Gear is on the shelf
at the bottom of the stairs. Once you get the gear, fireball traps on the floor
will activate. Run through them quickly to get back into the courtyard of the
castle.
The Clock Room
While you're finding switches on the battlements, you may want to visit the room
with the infamous Clock. The room is in the southwest corner
of the castle. The entrance is on the south side. Be careful when you get there.
Some monsters are jealously guarding their broken toy clock...
Yellow Gear
The Yellow Gear is also in the Gibbet Room, but it's on a platform that you cannot
reach. To lower this platform, you need to press four switches
on the outside of the castle. Follow the side of the wall carefully;
some of the switches are quite well hidden. After you activate all four switches,
the platform in the Gibbet Room will lower, with the Yellow Gear on it.
Interlude: portal to the Forsaken Outpost
While you're looking for the four switches outside the castle walls, you've probably
noticed the small opening on the southeast corner of the level with a portal inside.
This portal leads to the Forsaken Outpost.
There are some items there which you need to solve the puzzle of the Gibbet; so
you should go and get them now. Also, there's plenty of ammo there, for those
of you who are running short of firepower.
Fixing the Clock
Go to the Clock Room.
The infamous Clock is here, not moving at this point. There are four panels in
this room; each panel has the picture of a gear above it. This picture indicates
which of the four gears you should fit into the machinery behind the panel. (The
game won't allow you to place a wrong gear into the machinery, so don't worry
too much about this.)
After all four gears are fitted in, the clock starts to move. Who cares,
though? What you really want is the message that says that something has lowered
in the Gibbet Room. Go there now, and get on the elevator that was activated.
When the elevator gets to the top, activate the eight-pointed switch. This
teleports you to the Gibbet.
Previous episode: Heresiarch's Seminary
Previous document: Castle of Grief: synopsis
of the puzzle Next document: Castle of Grief: the
Gibbet
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