Altered Entities in Heretic II Siege v3.4 by The Shadowlord © 1999 - 2007: All Rights Reserved by The Shadowlord ---------------------------------------------------------------------------------- Altered Entities: banners: If health is set, it can be destroyed. wall banner: Spawnflags 16 - will not be solid. breakable_brush: Now can use "pain_target". "absorb" - Subtracts this value from the damage it receives. Damage that is less then or equal to "absorb" will be reduced to 0. Useful to make bbrushs invulnerable to basic weapons, yet vulnerable to high damage attacks such as explosive barrels. Note: Also works with objects. env_fire: spawnflags 64 - Monsters will get hurt by fire. spawnflags 128 - Objects will get hurt by fire. flamethrower: spawnflags 2 - Monsters will get hurt by the flamethrower. spawnflags 4 - Objects will get hurt by the flamethrower. func_door: func_door_rotating: Now can use "pain_target". Become debris when health reaches 0. Now can use "deathtarget". Spawnflags "8192" - Door will not become debris. func_door: func_rotating: Setting "style" to "1" will cause the Throne Key to be moved, when Throne Key is on top of it. func_monsterspawner: siege_team - sets team of monster. health - sets monster health. dmg - sets damage on monster(not all). delay - delay for spawn to happen. deathtarget - Sets the monster's deathtarget. objtarget - Sets the monster's objtarget. objtarget2 - Sets the monster's secondary objtarget. pain_target - Sets the monster's pain_target. wait - Set to "-1" to disable the countinuous spawning. (Not needed when Spawnflag 1 is set). style - Set to "29" to a spawn a monster_ogle_fighter. wakeup_target - Set monster's wakeup_target. target - Sets monster's target. target2 - Used by Ogles. random - Used by Ogles. abslight - Sets the abslight of the spawned monster. message - Sets the monster's targetname Spawnflags - ONDEATH - (1) Now spawns new monster after first one dies (Must have targetname set). 8 - Will spawn monster at start (Even if targetname set). func_timer: delay - Will only be added once and will not be included after the timer fires. Spawnflags: NOFIRETRIGGER (2): Does not fire right away when triggered. STOPTIMER (4): Timer stops after fired. func_train: health - func_train become breakable when set. mins - Set mins for model maxs - Set maxs for model The following setting only apply if trigger_control is used with the func_train: time - Time in between sound play wait - wait time for respawn style - starting frame count - total frames to play target2 - target a path_corner to respawn at this location. target - target a path_corner to spawn when func_train is triggered. Spawnflags: Respawn: (64) function train respawn when killed. If no target2 is set it will respawn in its starting point. Flight: (128) Can move the train in any direction including up and down. info_player_intermission: You can set three different intermission points dependent on which team wins. siege_team - Set to "1" for defender win. Set to "2" for attacker win. "0" or no setting is for Draw game. Also used for spectator spot in nospawn game mode. items: Spawnflags 4 - Behaves like a dropped item. item_splitter: style - Set to number of times the spitter will trigger. Spawnflags 2 - Item will not respawn. light entities: Spawnflags 32 - Makes the light not solid. misc_teleporter: siege_team: if set it will only teleport players from the set team. Spawnflags: 16 - makes player an Attacker. Must target "attacker" misc_teleporter_dest. 32 - makes player a Defender. Must target "defender" misc_teleporter_dest. 64 - Randomly picks the players team. misc_teleporter_dest: Place targetname "prison" for jailer (Default Jail location). Place targetname "aprison" for jailer(Jail location when Attacker use's the Jailer). Note: If "aprison" not used it will default to "prison" locations. Monsters: "siege_team" - "1" places the monster on the Defenders team. (Will not attack Defenders) "2" places the monster on the Attackers team. (Will not attack Attackers) Note: placing monsters on different teams will cause them to fight. So don't place monsters of the opposite team together. "objtarget" - The monster will attack the object with the matching targetname. Note: Doesn't work with breakable brushes. So instead use obj_custom to make the breakable brush. "objtarget2" - Set the monster's secondary object target. Spawnflags- (This doesn't include Ogles, they aready use pain and wakeup targets multiple times) 2048 - wakeup_target will be used multiple times. 4096 - pain_target will be used multiple times. monster_chicken: Don't have to set time for chicken to appear. Can be used as a regular monster. monster_fish: Altered AI and added more health and damage. Scale: the more you increase the scale the more dmg and it will scale the set default healths, and masses. Not recommended set scale above 4.(2.5 scale for biggest model size) Spawnflags: 8 - Do normal fish damage. (Default: Siege fish do more damage). monster_fish_normal: Normal damage fish same as spawnflags 8 above. monster_gkrokon: monster_gorgon: monster_harpy: Can scale these monster (see monster_fish above). monster_elflord: Added death animations Spawnflags 1: disable death animation. monster_ogle: Added "Ogle Follower Intelligence Code"© When siege_team is set, the Ogle will follow the players of the same team. random - percent chance it will fire "target" instead of singing (20 to 60 second time intervals). Note: singing_ogles must be set. Also ogle will not sing. Spawnflags: 2048 - Sets the ogle in guard mode (Same as ogle command). monster_seraph_overlord: spawnflags 64 - Will not target Ogles of any team. obj_barrel: delay - The time it takes the barrel to respawn (default = 1). spawnflags 16 - Enables the barrel to respawn. targetname - Barrels can be triggered to explode. obj_barrel_explosive: Will spawn an explosive barrel. Same as obj_barrel with exploding spawnflag set. Spawnflags: (See obj_barrel) obj_woodpile: wait - Amount of time (seconds) to wait between respawns. Spawnflags: RESPAWN (256) - Woodpile will respawn once it is destroyed. target_lightramp:(Removed) Spawnflags 2 - Ramp will reverse direction when reaches the final light value. triggers: Spawnflags: 256 - Uses no model (When on non-touch triggers). trigger_Activate: Spawnflags: 128 - Set the trigger to toggle mode. (Activates then Deactivates) trigger_counter: Spawnflags: REPEAT (2): Counter will start after triggered. trigger_goto_buoy: "siege_team" - If set, the trigger can be only fired by monster on same team (touch only) Spawnflags: 128 - Only ogles may touch the trigger. trigger_damage: spawnflags: 32 - Disables teleporter effect. trigger_fogdensity: color - color of fog. (r g b) Value must be set with in 0 to 255 range. Spawnflags: 1 - Enable Color Fog trigger_monsterjump: "siege_team" - If set, only monsters on same team will jump. Spawnflags: 2048 - Forces team check. If siege_team is not set then only noteam monsters can fire the trigger. trigger_multiple: trigger_once: "siege_team" - When set to 1 only defenders can use the trigger. When set to 2 only attackers can use the trigger. Spawnflags: 16 - Trigger fired when player press the action key. (Makes player do a push animation) Note: for doors I recommend putting a 0.7 delay on the trigger so after the player extends his hand the door opens. 32 - Trigger fired when player attacks. 64 - Only Normal Ogles can fire the trigger. 128 - Only Fighter Ogles can fire the trigger. Note: To enable (Fighter and Normal Ogles set both spawnflags). 2048 - Forces team check. If siege_team is not set then only noteam monsters or players can fire the trigger. trigger_push: I fixed the trigger push. Spawnflags 2 - Disables XY axis push. It will push player straight up/down. Note: When using this spawnflag make sure you leave enough room between the floor/ceiling and the trigger. Otherwise the player will get stuck. Spawnflags 4 - Disables Z axis push. trigger_relay: Can now be activated and deactivated now. "siege_team" - When set to 1 only defenders can use the trigger. When set to 2 only attackers can use the trigger. Spawnflags: 2048 - Forces team check. If siege_team is not set then only noteam monsters or players can fire the trigger. WorldSpawn: "offensive" Prevents Attackers from selecting Class (flag bits): 1 - FIGHTER 2 - ASSASSIN 4 - WIZARD 8 - NECROMANCER 16 - CLERIC 32 - SUCCUBUS 64 - OGLE "defensive" Prevents Defenders from selecting Class (flag bits): 1 - FIGHTER 2 - ASSASSIN 4 - WIZARD 8 - NECROMANCER 16 - CLERIC 32 - SUCCUBUS 64 - OGLE Spawnflags: 2 - When the time runs out it will pick the winner by team scores instead of making the defenders the default winners. Also sets the same deathlimit for both teams.(Used for Assault games or Castle vs Castle games). When this spawnflag is set both teams can pick up the jailer icons. 4 - When set, the players can't respawn after death, as if they reached the deathlimit. If all players on a team die, then the game will end. In this mode, no new players may join a team once the game has started. New player goes to spectator mode. Death messsages are diable and the dead players can't speak with the living players. time - Overrides normal timelimit for maps that requirer different amounts of time. count - Overrides frag limit for maps that requirer different amounts of frags. Worldspawn Brushes Surface Flags: Slick (2): Boots of Climbing do not work on Slick Surfaces and Skies.