| Sword: | Base damage + (might / 2) |
| Any Magical Sword: | Base damage + ((might / 2) + ((wisdom - magic resistance) / 5)) |
| Flying Fist: | Base damage + (wisdom - magic resistance) |
| Hell Staff: | Base damage + (dexterity / 5) |
| Magic Missiles: | Base damage + (wisdom - magic resistance) |
| Red Rain Bow: | Base damage + (dexterity + ((wisdom - magic_resis)) / 2) |
| Fire Wall: | Base damage + (wisdom - magic resistance) |
| Phoenix Bow: | Base damage + (dexterity + ((wisdom - magic_resis)) / 2) |
| Sphere: | Base damage + (wisdom - magic resistance) |
| Iron Doom: | Base damage + (wisdom - magic resistance) |
| Ring of Repulsion: | Base damage + (wisdom - magic resistance) |
| Meteor Barrier: | Base damage + (wisdom - magic resistance) |
| Tornado: | Base damage + (wisdom - magic resistance) |
| Ring of Flame: | Base damage + (wisdom - magic resistance) |
| Grenade: | Base damage + dexterity |
|
target points = add might, wisdom, dex & magic resistance of target attaker points = add might, wisdom, dex & magic resistance of attacker difference = (target points *2) - attaker points If difference is smaller than 5, then give only 1 experience points to the attacker. Else, increse the attacker's experience by: difference / 5 |
| This is a very basic explanation wich might be confusing, sorry its the best way i could figure to explain it. |