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Grins MODs

The GrinBots
The first and only artificial opponents for H2 are still in development, but are fully playable in their present form. These are the product of a lot of blood, sweat, tears and sleepless nights, but are definately worth the effort.


DominationH2
Intense teamplay inspired by UT. This is great fun, and fits H2 DM really well.


InstaGib-H2
This just had to be made. I couldn't help it. It has worked out really well, and is total mayhem. I think that H2 really needs some alternatives to standard DM and Blade.


The Anti-Llama MOD
The first of these is aimed at reducing the disturbance caused by people Laming on blade servers. The anti-llama mod functions by controlling who is able to damage who, and introduces an official challenge/acceptance protocol for 1on1 duelling. This mod is still beta, and no doubt is flawed in places, but I believe that it should greatly reduce the llama factor in blade matches. The beta version is available now for any server admins wishing to try it out.


The ZonE The ZonE mod is two new types of gameply in one little package. There is a King Of The Hill type game, where the aim is to defend the ZonE against intruders. This mode requires special ZonE maps. The other gameplay mode is a game of it, which brings an element of teamwork to deathmatch gameplay. This mod is not available yet. There is still some more testing to be done and maps to be finished before I can release it.


Big Thanks To:

Raven - for one of the greatest games ever.

Medusa - The ICU_ZonE map.

Praetor-Judis - Bayou, ZonE_spiral and ZonE_Scoutship (coming soon), and also for help with testing.

Nurail - For giving me a good server to test on and helping me search for them damned bugs.

Phoebus - For giving this site a home