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Route
Generation for GrinBotsII
Here's
a quick tutorial covering the basics of route-creation for GrinBotsII.
Their perception of Parthoris
The most important thing the bots need to know are where they are, and
where they can go. They don't see the level as we do, but get this information
from a series of waypoints, or nodes. Not exactly original or ground-breaking,
but it works well.
The
route files contain the location of these nodes and a table that describes
wich nodes are linked, along with the length of the link. This information
is then used to generate another table that tells them the shortest path
from any node to any other node. There is also a table that holds information
about the location of all the good stuff on a level, such as items, shrines
and teleporters.
The
placement of the nodes, and the creation of the links between them needs
to be done carefully to get the best performance from the bots.
Next
- Getting Started.
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