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BotNews BotHelp BotStuff Skull-Hunters InstaGib BotInfo
16th September 2000

Download version 0.9 Now :)

Small tweaks this time.

- Support for Ropes (still pretty basic and not too clever, but it's better than nothing !)

- Navigation code changed so that they will pick up their route better after combat.

- Changed the code dealing with platforms. Still not perfect, but definately better.

- Made a few improvements to their blade AI.

- New routes - Mosque, Karvok and Skulls.

Also - Skull Hunters Grinbot Edition Play skull hunters off-line with the GrinBots :)

 

 



 

 

1st September 2000

Version 0.8

A lot of improvements in this release.

- Added user definable 'personality' attributes - Favourite weapon, Banned weapons and accuracy.

- Improved navigation / goal finding code.

- Greatly improved the bots perception of shrines. (invisible shrines still not supported)

- Improved the targetting code.

- Re-written the combat movement AI that deals with ranged weapons.

- Changed the client emulation to make the bots movement more fluid.

- Completely relaxed the constraints on bots blading in DM.

- New teamplay game mode - Botchallenge.

- Bots die realisticly.

 

 



 

 

12th August 2000

Version 0.6b

Lots of tweaking for this release. Version 0.4 concentrated on the bots blade abilities, so I decided that their DM skills needed some attention for this release.

- Improved the bots jumping abilities.

- Lots of changes to the way the bots select appropriate weapons.

- The bots use the PBow a lot more intelligently now.

- The bots will aim ahead when using slow moving projectiles.

- The bots navigate better and get stuck less often (I think).

- The bots will dish out some smack talk (pretty basic at the moment).

- Increased the maximum number of bots to 16 (only recommended for fast systems).

- Changed the way the bots are initialised for dedicated servers.

- The bots will remove themselves from a dedicated server to make room for humans.

- The bots will ignore a player in God-Mode, so you can watch them at work.

 

 



 

 

26th July 2000

Version 0.4b

I have made a lot of modifications to these little critters since the last version. Briefly, here are a few of the important changes/improvements:

- A dedicated melee AI for blade only combat !!!

- Added support for custom names, skins and models.

- Bots will automatically re-join after map changes.

- Improved compatibility with dedicated servers (still not recommended though !!).

- Teamplay is now fully implemented.

- Added a kick command to remove bots from the game

- The bots have had some swimming lessons !!

- They will occasionally use their blades in DM (mostly against a player with reflection)

- The bots will now drop the tornado spell at strategic spots but they don't know how to avoid them yet

- Chicken bots now actually do something. (Beware of the Monster Chicken Bot!).

- Changed the movement code and tinkered with the AI to make them more realistic.