News
I have created 3 regular trees, 3 pines (one with snow) and 3 tree trunks. Coding and entity list changes (for H2 editor) have been made.
I've created 2 more monsters using the seraph guard as the base, with new skins and modified actions and weapons. Code and entity list changes are done. I have about 5 more monsters to create in this manner, using other H2 monsters as a base.
I've created a wolf monster from the giant rat for Rodney. It's all done including entity list, but if time permits I would like to modify the model a little.
I started modeling 2 new custom monsters. One is for snow levels and one is for swamp / jungle.
I've added a plain bow and arrow. Skinning changes are done, most code changes are done, but I don't know what effect to do for a power-up. Very nice long range weapon for DM :-) I'd like to give Corvus the Seraph guard's axe as a power-up, but I don't want the same animations as with the staff. I'm hoping to enlist Gywnhala's assistance.
Finally, I'm looking at code to try to figure out how to facilitate selection of new weapons.
Almost forgot... I've created the opening script and another script for the sawmill, but I could use some voice talent to complete them, if you know anybody.
15 June 2000 --9LegYak
Levels in Progress:
Corvus will learn that the disturbance occurred many hundreds of years ago and was caused by an ancient race known as the Timelords, forgottenly banished by the Seraphs. He will also learn that a warrior known as the Axe Battler was sent to stop the Timelords. During his journey, Corvus will discover what became of Axe Battler and the Timelords, and how they returned to try and disrupt time again. Along the way, Corvus will have to figure out how to find and stop the Timelords... perhaps the Axe Battler held some secrets?
The Corvus Chronicles joins Raven-games.com!
Welcome to the first chronicle, The Timelords, developed by Barl14.
He, Blk Death, and 9LegYak are combining their efforts to create this multilevel single player extention to Heretic II. It will in fact be longer than Heretic II itself. Several new textures, monsters, weapons, and atmospheres are in the making, so stay tuned for updates! Here's how it's looking so far:
1. Opening scene in Siernan's observatory. Forest outside of the Cloud Fortress with cave leading to canyon
2. Canyon. Hall of the Mountain King. Waterways that lead to the town by the sea
3. Crummy outskirts of southern harbor with passage to town center
4. Town with passage to sea
5. Seafront with sawmill, ship, and cliffs to mountains
6/7/8. Mountains leading to the Forgotten City Of Ice
9/10. Forgotten City of Ice
11/12. Mountains leading away from the Forgotten City of Ice
13. Village for directions to Monastery
14/15. Monastery
16/17/18. Prehistoric jungle maps with the trial beast
19. Egyptian Tomb
20. Shopping Mall (partial)
21. Ruins
22. WOT level
23. A town of mixed time period architecture with the "Faceless Ones" (agents of the Time Lords) for battle
24/25/26. The Time Lords' base