Blackmarsh
Blackmarsh
Barbican
The Mill
King's Court
Stables
Inner Courtyard
Palace Entrance
Chamber

Mazaera
Plaza of the Sun
Obelisk of the Moon
Court of 1000 Warriors
Square of the Stream
Palace of Columns
Tomb of the High Priest
Bridge of Stars
Realm of Death

Thysis
Temple of Horus
Palace of the Pharaoh
Temple of Nefertum
Ancient Temple of Nefertum
The Shrine of Naos
Pyramid of Anubis
Temple of Light
Pestilence's Lair

Septimus
Hall of Heroes
Forum of Zeus
Gardens of Athena
Reflecting Pool
Baths of Demetrius
Temple of Mars
Coliseum of War

Return to Blackmarsh
The Cathedral
Tower of the Dark Mage
Underhalls
Eidolon's Ordeal
Eidolon's Lair

Prævus Walkthrough
Heretic II Walkthrough
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 Temple of Horus

ou zigzag back and forth between the levels of this Hub many times, so the walkthrough will seem odd since it's based on Levels, not Objects. If it says No Secrets for a level, it's only because there are no secrets during the initial phase of searching the level. You may find secrets when you return to the level later. At the Temple of Horus, walk behind the ramp to find more mana (Secret #1), then enter the temple by going up the ramp. Read the signs and go left, down the hall to a ramp leading up to a door. Break the left vase by the door for an urn (Image 1). Go through the door into a room with a large statue and make a left, down a hallway to a balcony overlooking a stone obelisk. Smash the obelisk and jump from this ledge to collect the Krater of Might (Secret #2/Image 2).

    Go through the entrance under the ledge, right, until you find a small pyramid. Go to the ankh button on the right wall (Image 3) and jump to press it, opening the door in the pyramid. Crouch and enter the pyramid, pushing on the right wall until you see the Eye of Horus and a button on your left. Grab the Eye and press the button to stop the fire trap and open a door behind you (Image 4). Go through the opened door, left down a steep ramp to an open area where a red-carpeted bridge leads over a pit to a tall door (Image 5).

    Walk across the bridge to the door and turn around. Look down to your right at the cracked wall and the beam (Image 6). Break the crack from above, then jump into the entrance. Get the Key of Anubis in the room with the body, table and a sign about a Constellation to remember. Go back to the beam over the pit and jump down, going down the alleyway to a room on the right with scorpians and a blue teleporter (Image 7).

    IMPORTANT NOTE!! Okay, here's a trick to level up as much as you want! These scorpians will respawn as soon as you go through the blue teleporter. So kill all of them teleport through, go back down the narrow long ramp, jump down to this room, kill again, etc, etc. You can do this many times (like 20) gaining kills, health, soul spheres, etc. for virtually free. The trick is to stand in the narrow start of the room and let the scorps come to you. It's hard for them to hit you there, but try not to crouch too much, this gives them an edge. This secret is probably the best "bug" in the game (Secret #3).

    After the scorpians stop respawning (like 20 times I think), go to the tall door across the red-carpeted bridge spanning the pit and enter the Chamber of the Sun (Image 8). Read the message about High Noon and take the blue teleporter. Grab the amulet and jump down to the room WITHOUT the statue. Enter the new passageway in the wall (Image 9) and follow it to a room with a Tome of Power and Bust of Anubis against the right wall. Place the Eye of Horus in front of the bust to open the barred door behind you (Image 10).

    Go through the door, left then right, to an open area with 3 red teleporters and a carved ankh stone in the center (Image 11). Enter the red teleporter on your left to the Palace of the Pharaoh.


3 Secrets; Objective order: Get the Eye of Horus. Get the Key of Anubis. Use the Respawning Scorpians Secret. See the Clue about High Noon.
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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.