Blackmarsh
Blackmarsh
Barbican
The Mill
King's Court
Stables
Inner Courtyard
Palace Entrance
Chamber

Mazaera
Plaza of the Sun
Obelisk of the Moon
Court of 1000 Warriors
Square of the Stream
Palace of Columns
Tomb of the High Priest
Bridge of Stars
Realm of Death

Thysis
Temple of Horus
Palace of the Pharaoh
Temple of Nefertum
Ancient Temple of Nefertum
The Shrine of Naos
Pyramid of Anubis
Temple of Light
Pestilence's Lair

Septimus
Hall of Heroes
Forum of Zeus
Gardens of Athena
Reflecting Pool
Baths of Demetrius
Temple of Mars
Coliseum of War

Return to Blackmarsh
The Cathedral
Tower of the Dark Mage
Underhalls
Eidolon's Ordeal
Eidolon's Lair

Prævus Walkthrough
Heretic II Walkthrough
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 Stables

ump up the hay bails to the left in the start area to get to the ledge above (Image 1). Grab glyphs and go around the ledge to the A frame over the stable doors. Hop on the ledge, then on the A frame (Image 2), walking over it to the other side to collect an urn (Secret #1). Hop down and go through the stable doors, past the hanging pitchfork and unusable shovel to a door on the left. Go through and down the hall to the end to collect goodies, then back-up and take the door on the right.

    Go straight across to the stacked hay bails (Image 3) and hack through the left side. Find the Diary (Image 4) behind the hay near a dead body and read it. Leave the hay bails going back toward the door you came in, and jump up to the ladder on the right leading to the loft (Image 5). At the top of the ladder a narrow door slides open, revealing ramps leading up (Image 6). Take the ramps, past the room on the left, to the dead end where a metal door will slide open, revealing the rafters above the loft (Image 7).

    Walk along the first rafter and hop to the one ahead to the left, turning around to see a door (Image 8). Hop to the door and it will open, giving you a helmet and access to a switch (Image 9). Throw the switch to open the mural in the loft below, where a golem protects the shovel. Jump down and get the shovel, then jump down or take the ladder down from the loft to the area with the diary and hay bails. Go right to find the forge.

    Walk around the tree outside the forge to get the Treasury Key (Image 10). Take the Treasury Key and leave through the opening in the stone wall, on the right, up ramps leading to the ledge at the start. Jump down and return to the King's Court.


1 Secret (for now); Objective order: Find the (sometimes - see above) elusive diary. Get the shovel. Find the Treasury Key.
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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.