Section 1
Eidelon's Lair
Village of Turnabel
Duke's Keep

Section 2
Catacombs
Hall of the Dead
Tulku

Section 3
Ice Caverns
False Temple
Courtyards of Tsok

Section 4
Temple of Kalachakra
Temple of Bardo
Temple of Phurbu

Section 5
Palace of Emperor Egg Chen
Palace Inner Chambers
Inner Sanctum of Prævus

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Tulku

You begin facing the False Temple, which is inaccessible at this time. Go read the warning by the tunnel of ice, then ignore it, going through the tunnel. You will come to another building with a wooden canopy over the entrance (Image 1). Enter the building and go around either way to a large circular room with a statue in the center and a tapering star-shaped roof (Image 2). Continue to the left, outside to a small brick building. Go around the other side and enter.

The Orb of Dakini

Go left or right to come to the room with The Orb of Dakini in the center (Image 1). If you need mana, make sure you grab the Krater of Might BEFORE grabbing the Orb. When you grab the Orb, the platform will break open and you will be forced into the room below. This room has the 2 pieces of your #4 weapon in two closets that open, a teleporter, and an exit (Image 2). If you missed the Krater grabbing the Orb, take the teleporter up to the room above to grab it. Otherwise, take the exit, make a left through a corridor with a tapestry on each wall, and enter a open hall with a trench running down the center. Break the statue to get a Tome of Power (Secret #1/Image 3).

Jack Be Nimble

Continue into the hall the statue was facing, a right from where you entered, and you will see a stone entrance with a diamond pattern over it. Enter and go around the diamond stone hall to the dead end, where the diamond pattern is yellow (Image 1). Shoot the yellow diamond pattern to open the wall to your left (Image 2). You will enter a tunnel that has a cave with a teleporter on the left (Image 3). Grab the goodies in the cave but avoid the teleporter, then go out and take a left into the frozen pond. Break the pond and swim down to collect some goodies (Secret#2/Image 4). Jump out and stand where you entered, then go a few paces to your left and look at the rock. Jump up twice, then across to get through the chiseled doorway in the stone above (Image 5 & 6). Go forward into the canyon.

Sunbeams and Icicles

When you come to the Y in the canyon, make a left toward the frozen lake, backdropped by an open cave with icicles (Images 1 & 2). Go into the building on the left and upstairs to place the Orb of Dakini on the red circular pedestal. This will concentrate a beam of sunlight and melt the large icicle (Image 1), breaking a hole through the thick ice (Image 2). Before you jump down, grab the Urn from the left side of the upper platform (Secret #2/Image 3). Then jump down and swim down into the crack in the ice, toward a dark archway, into the Ice Caverns.


3 Secrets; Objective order: Get the Orb of Dakini, Access the Upper Canyon, Use the Orb to Break Through the Frozen Lake.


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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.