Section 1
Eidelon's Lair
Village of Turnabel
Duke's Keep

Section 2
Catacombs
Hall of the Dead
Tulku

Section 3
Ice Caverns
False Temple
Courtyards of Tsok

Section 4
Temple of Kalachakra
Temple of Bardo
Temple of Phurbu

Section 5
Palace of Emperor Egg Chen
Palace Inner Chambers
Inner Sanctum of Prævus

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The Hall of the Dead

You first enter a room with three doorways, one that is blocked and one with a staircase going up. Take the staircase and follow it up, go around the hall and past the grate to a drop-off with a button (Image 1). Hit the button to lower the bridge outside the drop-off (Image 2). Jump to the ledges on both ends of the bridge to your left, collecting a Krater of Might and the first part of your #4 weapon (Image 3). Go across the bridge and down the steps to a room with two open caskets (Image 4). Crack open the right casket's bottom (Image 5) and fall through into a room with a golem and a blocked door. Defeat the golem and walk up the ramp into a room with a sunken middle and a wide ledge to your right (Image 6). Break the crypt on the altar to find 2 glyphs (Secret #1/Image 7). Take the door to the left of the way you came in, approaching a chasm with nail shooter in the wall (Image 8). Jump over the chasm and go forward.

The Cross Key

You'll enter a room with a pillar, a pool, and a ledge with an urn (Image 1). Jump into the water and swim up into a room with a series of raised platforms, a semi-staircase leading up to an arched doorway (Image 2). Jump up to the first platform and go straight down the hall of water, turning through the archways into a corridor with short ramps leading down both sides. Go forward halfway into the corridor until the last grave on your right opens, then go through the grave (Image 3). You will enter a room with two towers divided by a bridge over water that seems to lead directly to the Cross Key. As soon as you enter the room, go around the first tower to the right and see where the support beam connects the tower to the wall. There is a crack directly above the beam on the wall, shoot out the crack and the window across from it in the tower(Secret #2/Image 4). Go to the bridge and attempt to cross, falling through into the water, for the bridge is a mirage. Underwater, there is a wind teleporter (Image 5). Take it to the second story of the first tower, where you will see the button to lower a bridge between the two towers' second stories (Image 4 as well). Go out the window you shot, walking across the beam to collect the Tome of Power from the crack you broke out. Return to the first tower's second floor and walk across the bride to the second tower. Drop through the hole in the floor in the second tower and grab the Ring of Regeneration in the corner (Image 6), then go outside and grab the Cross Key. Jump into the water (or take the illusionary bridge), up the wind teleporter, then drop out the window and return through the open grave to the water corridor.

Entertain The Skeleton King

Take a right after leaving the grave, through the archway into a room with a large circular grate in the ceiling and a staircase leading up to a grate (Image 1). Grab the second part of your #4 weapon and move against the grate to open it. Make a right through the grate, then an immediate left, going to the door with the stone that fits the Cross Key (Image 2). Insert the key into the stone and enter the open door. You will come to a room with a long red carpet leading up to the throne of a skeleton king (Image 3). Place the Mask on the King to open a circular panel in the floor of a room near the start of the level (Image 4).

Defeat the Yak

Return to the start of the level and enter the room straight ahead from where you began. Jump into the circular opening in the floor, falling into a passage way that leads to an iron door. Open the iron door and defeat Mistah Big-n-Ugly to open a teleporter (Image 1). Walk through the teleporter.


2 Secrets; Objective order: Find the Cross Key, Place the Mask on the Skeleton King, Defeat the Yak to Enter Tulku.


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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.