Section 1
Eidelon's Lair
Village of Turnabel
Duke's Keep

Section 2
Catacombs
Hall of the Dead
Tulku

Section 3
Ice Caverns
False Temple
Courtyards of Tsok

Section 4
Temple of Kalachakra
Temple of Bardo
Temple of Phurbu

Section 5
Palace of Emperor Egg Chen
Palace Inner Chambers
Inner Sanctum of Prævus

Hexen II Walkthrough
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Nightmare Skill Entrance

Note: You can only get to Nightmare difficulty if you are in either Fiend or She Bitch difficulty level. In order to have Nightmare skill work correctly, you must install the v1.12a patch for the Mission Pack, if you haven't already done so.

From the start of Keep1, look up and see the door. Your first task is to open this gate. Get the Sphere of Order off the Throne and put it in its place.

Jump into air vent, and learn how to navigate it so you can slow yourself down.It is best to save your game here, so you won't have to keep running back until you "posses the Tien's key a little early". It is also best to have a Tome so that you can power up your second weapon. There is only one on this map.

Once in the air-vent, you must keep your eyes open at the second turn. On your right, just after the second bend in the pipe you will notice a crack in the wall of the pipe. Use your Tomed weapon to break the wall and try to get in the little cubby hole. Here you will find Tien's key. It will more than likely take you many attempts to get in there.

Once you get the key, find the floor-plate as in the picture and walk over it. You will notice that at the bottom of the well there is a Ring of Flight. Save your game and get the Ring and fly back to the start of the level.

Fly to the door. Once it opens, there will be a message: "Abandon hope all ye who enter here." Step into the portal, and good luck.


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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.