Blackmarsh
Blackmarsh
Barbican
The Mill
King's Court
Stables
Inner Courtyard
Palace Entrance
Chamber

Mazaera
Plaza of the Sun
Obelisk of the Moon
Court of 1000 Warriors
Square of the Stream
Palace of Columns
Tomb of the High Priest
Bridge of Stars
Realm of Death

Thysis
Temple of Horus
Palace of the Pharaoh
Temple of Nefertum
Ancient Temple of Nefertum
The Shrine of Naos
Pyramid of Anubis
Temple of Light
Pestilence's Lair

Septimus
Hall of Heroes
Forum of Zeus
Gardens of Athena
Reflecting Pool
Baths of Demetrius
Temple of Mars
Coliseum of War

Return to Blackmarsh
The Cathedral
Tower of the Dark Mage
Underhalls
Eidolon's Ordeal
Eidolon's Lair

Prævus Walkthrough
Heretic II Walkthrough
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 Temple of Light

ollow the steps right to a ledged pit with a house-like structure rising in the middle (Image 1). Drop into the pit and go through the archway, up a ramp left to a trench. At the end of the trench on the right are small steps (Image 2). Use them to get to the glyphs and a switch. Throw the switch then hop to the Quartz flasks, then jump down into the trench where two doors have opened. Grab the Key of Ra from the room (Image 3) and turn, then leave through the opposite doorway to an illusionary wall.

    Go through the wall and upstairs to the pit again, circling around the ledge to the doorway on the other side of the center structure. Enter the doorway and go through the sun door on your left (Image 4). Grab the urn, then push the sundial button (Image 5) until it reads High Noon (12 o'clock--hello?). Jump down or take the ramp to the right down, and through the exit, down ramps to a barred treasure room. Walk up to the bars to hear a door above open, then return up the ramps and past the sundial to the pit. Make sure you leave the sundial at 12 o'clock! Walk to the opposite side of the structure and jump inside it (Image 6), falling down into the treasure room (Image 7). Grab the Lower Crown of Egypt.

    Enter the nearby blue teleporter to go to a red teleporter leading to the Palace of the Pharaoh, enter. Enter the blue teleporter on the left, go up the ramps and out of the bedroom, left in the Bust of Anubis room, back to the red teleporter leading to Temple of Horus, enter. Go right, then right at the Eye of Horus, up the ramp right, right toward the statue, left, down through the dark columned hallway, jump down, go down the ramp to the pyramid outside, left at the snake, down ramps and across the red-carpeted bridge to the tall door...to return to the Chamber of the Sun (Image 8).

    Walk up to the sun door to destroy it and grab the Staff of Nefertum. Go through the blue teleporter, jump down away from the statue, through the passage in the left wall, down ramps, left then right to the room with the ankh floor and three red teleporters. Go right at the ankh floor into the red teleporter leading to Temple of Nefertum. Follow the broken hallway to the pyramid housing the blue teleporter, enter the teleporter to get to the present day Wheel of Time. Walk across the center of the wheel to place the Staff of Nefertum and reveal an eye button at the head of the wheel. Press the wheel to (your favorite goddess and mine from her 70's Saturday morning show) The Constellation of Isis. After the laser show, grab the Upper Crown of Egypt (Image 9) at the snake statue.

    Leave through the blue teleporter, leave the pyramid, go through the broken hall to the red teleporter leading to Temple of Horus, enter. Place the two crowns on the pedestals at the ankh floor in the center of the three red teleporters, lowering the ankh floor to the red teleporter leading to Pestilence's Lair (Image 10). The ankh floor will rise if you step on it, so wait for it to start lowering, then jump in and walk against one side to fall in.


No Secrets; Objective Order: Get the Key of Ra. Push the Sundial to 12 O'clock. Get the Lower Crown of Egypt. Get the Staff of Nefertum. Align the Modern Wheel of Time to Isis (Two Days Past Gemini). Grab the Upper Crown of Egypt. Drop to meet Pestilence.
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This Walkthrough written by Mike 'TheGUF' Williams.
A publication of Raven-Games. © 1997-2003 Mindless Games & Entertainment. All Rights Reserved.
HeXen II™, Portal of Praevus™, and any associated characters are ® ™ Raven Software &/or Activision, Inc. All Rights Reserved.