Silverspring Palace
Corvus finds out he's a god.
You start in a wet area with a lift and some crates. Find the button left of the wooden double doors and press it twice to break a suitable size hole in the door (Shot 1). Walk through into the short brick corridor, up the ramp to the iron door, throwing the switch to open the door. Enter the dog pound and clean the cupboards, then continue through the stone archway to another iron-door archway leading to a lift and its button (Shot 2). Throw the switch to ride up to another iron-door archway, exit left into the open area with the Mana Shrine and a broken catwalk above (Shot 3), use or save the Shrine for later, then take the iron-door archway on the left up a spiral staircase to the room with an ornate door at the top of some wide steps (Shot 4). To the right in this room is an iron-door archway leading out to the broken catwalk. Take this door and either pole-vault across the break in the catwalk or use the ledges on the side to get over, then grab the Cogpiece in the room beyond. Return to the ornate door at the wide steps, go through this door to a room with a fireplace, go left through the ornate door arriving finally in the hall with the statue of Corvus (Shot 5). Go through the door opposite the statue to a room with three archways on one end and a doorway on the other (Shot 6). Take the doorway first, up the double staircase to the ledges. Get the flask in the chest, jump across for the Gold Armor Shrine, then jump back across and return to the room with the three archways. Enter the archway on the right, put the Cogpiece in place to slide the floor into place in the middle archway. Take the door in the middle archway leading to a small hallway with a table, take either door into the wine closet, climb the racks for goods, then take the steps on either side and enter the archway without the force field. Go forward into the small wine closet and step over the right button in the floor, sliding back the cabinet (Shot 7). Climb through, press the three buttons to destroy the energy gems, then use both Shrines by walking along the edge of the trap door. Drop through the trap door, re-enter the wine closet, climb the steps and enter the now open archway, climbing the stairs into the astronomy room. Use the smaller ornate doors to climb the steps to a pair of buttons and turn the globe (Shot 8). This will open the large ornate door, enter and make a right, up steps through the archway, make another right and grab the Meteor Spell from the small cubicle, lowering the stone below the spell. Continue onward to meet the Watcher (Shot 9), one bad dude, then on to the Darkmire Swamps.
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