Morcalavin's Dungeon
Getting inside.
Go left into the open area with hanging Ogles (Shot 1), go under them into the next room and take the lift up to the top. Go forward into the room with the lava pit, use both shrines, go through the hallway right and ride the lift to another room lined in red and throw the switch (Shot 2) on the back wall. This will open a door in the lava pit room. Return to door, beware the fire, into the prison with locked cages. Continue into the room with a grill over lava and take the lift directly across up to the room with the Light of Seraph Shrine and a cage in the center. Walk over and push the button and the cage will lower, jump on the top of the cage when it is below you and ride it up (Shot 3). Walk up the stepos to a pair of switches and throw them both, opening the cages, then use the Silver Armor Shrine, climb to the ledge and jump to the chain, then to the other ledge with goods. Drop down to the cell area and approach the open cell on the left and talk to the dying prisoner. He will give you the Dungeon Key. Roll into the crack left of his bed (Shot 4) and into a large room. Walk to the caged arch to your right and throw the switch to open it, then return to the crack and climb either staircase to an area where you hear thumping. Follow the hallway around to the lava grate and climb to the ledge above to see the thumpers. Walk through easily by walking against the first pillar when it has dropped, then press forward and hold it down until you're through. Cross the beam to the silver door (Shot 5) and go through to another door to the next level, The Cloud Fortress, to deactivate/close the First Three Tomes.
| |
|