| Raven Games: ShadowCaster |
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ShadowCaster was done in 1992-1993. We started
off doing it for EA and it was to be Black Crypt II. After
we had the game designed, EA bought Origin and felt that we
should take advantage of the Ultima World and make it some type of
Ultima game. We started to turn it into an anti-Paladin Ultima
game. Then it was decided that perhaps we should make it into a Bard's
Tale spin-off. But that too fell by the wayside, and finally we came
up with the idea of morphing a character into different types of creatures
that had different abilities. We licensed a pre-Doom engine from
id and we were underway with ShadowCaster. I must add
that I really loved the concept for ShadowCaster, but hated
the story and the name, and wish I could go back and redo it!
- Brian Raffel |
ShadowCaster Fun Fact:
- ShadowCaster is the basis for one of the cheat codes in the original Hexen. If you type shadowcaster and the numbers 0, 1, or 2, you can "transform" into one of the other classes in Hexen. This cheat is a play on words regarding the shapechanging abilities of the main character in ShadowCaster.
The ShadowCaster Team:
- Artwork:
Brian Raffel, Steve Raffel, Brian Pelletier, Scott Rice
- Design:
Brian Raffel, Steve Raffel, Michael Raymond-Judy, Tim Moore
- Programming:
Rick Johnson, Ben Gokey, Carl Stika, Kurt Schalitz
ShadowCaster Links:
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