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Wednesday, May 14, 2008

 Get A Grip
 Posted by Darren 'Doom Dude' Finch at 9:47 PM
Category: Star Wars Jedi Knight: Jedi Academy

Gamemaster24 released his grip on version 2.0 of his Telekinesis mod for Jedi Academy. The mod changes the force grip effects.
It changes the name from Grip to Telekinesis, of course, but also changes the grip stance to the push stance (At least, that's what I think it was), and makes the enemies flail their arms when picked up. It was also supposed to change the sound, but I found that the audio file was not working for it.
That be on Jedi Knight Files and that is all I know.


Tuesday, May 13, 2008

 Alien Quadrilogy Ellen Ripley (0.51)
 Posted by Darren 'Doom Dude' Finch at 9:32 PM
Category: Star Wars Jedi Knight: Jedi Academy

If you ever wanted to go all Sigourney in Jedi Knight Files now you can thanks to Jora Custov releasing Alien Quadrilogy Ellen Ripley (0.51).
All four outfits are extremely accurate to their movie equivalents, down to as much detail as I can get from DivX files. Assuming Jora had the same to work with, I'd say a fantastic job has been done on these. Especially liking the Alien Resurrection outfit, which is not only the most detailed of the five but also the most detailed in the movies - by comparison, the other four are somewhat plain and simple, and thus easier to reproduce as textures.
Take a tour of that Alien Quadrilogy Ellen Ripley (0.51) jobby.


Monday, May 12, 2008

 TrueCarnage Season 1 CTF
 Posted by Darren 'Doom Dude' Finch at 7:55 PM
Category: Quake IV

Quake 4 Files seems to be slowing down in the Quake 4 uploads so I took a look at some of the older files and this TrueCarnage Season 1 CTF one looks interesting if you're into watching a video of some CTF action.
The movie for the first season is released. Suffering graciously agreed to make the movie and did a fantastic job. Thanks to those of you who submitted demos with the shots marked. We hope to be able to do the same thing for Season 2 so keep track of any spectacular shots or flag runs, holy shits etc.
Have a look at that on Quake 4 Files.


Sunday, May 11, 2008

 Colony Wars: SOL
 Posted by Darren 'Doom Dude' Finch at 10:07 PM
Category: Voyager: Elite Force

sorbet has been busy and released Colony Wars: SOL which is a Capture The Flag map for Elite Force.
Colony Wars: SOL is the finale to this expansive and enjoyable series of maps for good ol' Holomatch. Like Hyperion Station - this map very much reminds me of Stargate: Atlantis, maybe be even a little more so than the former. Again however, this is a nicely sized map and is a great send off to what has been an extremely enjoyable series of maps - that will no doubt be missed.
Grab that map off of Elite Force Files.


Saturday, May 10, 2008

 Disintegration Mod (1.3)
 Posted by Darren 'Doom Dude' Finch at 9:25 PM
Category: Quake IV

TeaLc released a Quake 4 mod that's called Disintegration Mod (1.3).
This mod takes the basic idea from instabig and makes it a faster, funner, and funnier game. This mod was also inspired by a little old game called Star Trek:Elite Force.
Disintegration Mod (1.3) is available on Quake 4 Files.


Friday, May 9, 2008

 Colony Wars: Hyperion Station
 Posted by Darren 'Doom Dude' Finch at 10:00 PM
Category: Voyager: Elite Force

sorbet released Colony Wars: Hyperion Station which is a Capture The Flag map for Elite Force that requires the expansion.
Hyperion Station is a fairly sized map which reminded me somewhat of Atlantis from Stargate: Atlantis. Designed for Capture the Flag and with a few different vantage points - this map marks the end of a significant battle in the back-story for Colony Wars and most definitely doesn't disappoint in terms of playability.
Get that map off of Elite Force Files.


Thursday, May 8, 2008

 Two-Fort: Nar Shaddaa (Beta 1)
 Posted by Darren 'Doom Dude' Finch at 9:22 PM
Category: Star Wars Jedi Knight: Jedi Academy

Two-Fort: Nar Shaddaa (Beta 1) is a Capture The Flag map for Jedi Academy that was created by The Crazy Assassin. Here is a bit of what the review person (Kouen) has to say about it
What's I liked is that there's no abundance of unnecessary eye candy. A small droid hovering over the bridge and that's it, the rest of the map is all about CTF. The architecture is all very clean-cut, texturing is neat and logical. Lighting is done down to an art, plenty of shader lights and it all looks steady, no sources though except for aforementioned shaders. There's a few gameplay niggles - the aforementioned droid will allow a skilled acrobat a quick way between bases - but overall it's traditional CTF.
You can find that map on Jedi Knight Files.


Wednesday, May 7, 2008

 Q4 Duct Tape 1.2
 Posted by Darren 'Doom Dude' Finch at 2:27 PM
Category: Quake IV

Dafama2K7 has returned once again with version 1.2 of the Q4 Duct Tape mod. I decided to list the changes here so you wouldn't have to go searching.
  • Upgraded the weapon mounted flashlights textures to a more realistic ones.
  • Fixed player marine without head bug!
  • Fixed bug introduced by me in the MP mode that made the weapons droppedby an enemy dead to not rotate themselves, that is the default vehabiour on MP.
  • Updated the NapalmGun compatibility .pk4 file.
  • Added a transparent console for a beautiful final touch. :D
  • Added latest tweaked Chromatic Dispersion shaders from TheRealSceneGraphManager.
  • Added latest NG shaders.
That is all on Quake 4 Files. Where else would it be?


Tuesday, May 6, 2008

 Badlands Jungle
 Posted by Darren 'Doom Dude' Finch at 8:06 PM
Category: Soldier of Fortune II: Double Helix

Rebel wants you to kill one another in this Badlands (Jungle) multiplayer map that requires Soldier of Fortune 2 Gold.
This map is set in the jungle and is realy cool, it has everything a sniper is looking for in the way of stalking your enemys and showing them your sniper skills. It also has under ground bunkers and some nice caves to move around the map in, to throw off your enemys in the heat of battle. It should do well and it will give you many hours of enjoyment.
That be on Soffiles.


Monday, May 5, 2008

 Final Favela Rising Brazil
 Posted by Darren 'Doom Dude' Finch at 7:59 PM
Category: Soldier of Fortune II: Double Helix

Douglas Giovany released a multiplayer map for Soldier of Fortune 2 that goes by the name Favela Rising Brazil and is the final version.
To do this map I first thought in a idea to do a original thing. Cause is really difficult to made something different, so, I began a favela theme and found a problem: How I do this without new textures? This map needed some authentical brazilian things, like wood walls and brick walls or some new windows and doors.
You can grab the map off of Soffiles.


Sunday, May 4, 2008

 Colony Wars: Last Warship
 Posted by Darren 'Doom Dude' Finch at 7:41 PM
Category: Voyager: Elite Force

The other day I mentioned Colony Wars: Last Warship and now sorbet has released Colony Wars: Doomsday. The map is designed for capture the flag and is made for Elite Force and requires the expansion pack.
Consisting of a massive fleet, the map is fairly large and reminded me somewhat of the Attrexian station in Elite Force Two, despite the only similarity being the colours used.
You can find that map on Elite Force Files.


Saturday, May 3, 2008

 Raven Office 2nd Floor
 Posted by Darren 'Doom Dude' Finch at 9:48 PM
Category: Soldier of Fortune II: Double Helix

Time to hit Soffiles to check out Raven Office - 2nd Floor, which is a multiplayer map for Soldier Of Fortune 2 that was released by microbi.
Eh..started this multiplayer map AGES ago...always some problems so I quit. But now after 1 year+ I "made it". This is basicly raven office with 2nd floor. I cut "stuff" out to make the file smaller. P
Grab some of that Raven Office - 2nd Floor map.


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